COMP1649

(2015/16) Interaction Design Header ID
227675 Contribution
100% of course
Course Leader
EurIng Dr Mary Kiernan Release Date
Monday 18/01/2016 Interim Submission Due
Thursday 10/03/2016 Deadline Date
Thursday 21/04/2016
This coursework will be marked anonymously
YOU MUST NOT PUT ANY INDICATION OF YOUR IDENTITY IN YOUR SUBMISSION
This coursework should take an average student who is up-to-date with tutorial work approximately 50 hours
Feedback and grades are normally made available within 15 working days of the coursework deadline
Learning Outcomes:

A. demonstrate a critically level of comprehension of the nature of cognitive psychology and how it influences the ways in which users interact with computer systems;
B. use established design principles and methodologies to solve interaction design problems;
C. develop multimedia applications which incorporate the critical selection and use of advanced interaction design techniques;
D. demonstrate the synthesis of theory and application;
E. demonstrate a critical evaluation of current issues in Interaction Design.

Plagiarism is presenting somebody else’s work as your own. It includes: copying information directly from the Web or books without referencing the material; submitting joint coursework as an individual effort; copying another student’s coursework; stealing coursework from another student and submitting it as your own work. Suspected plagiarism will be investigated and if found to have occurred will be dealt with according to the procedures set down by the University. Please see your student handbook for further details of what is / isn’t plagiarism. Details are also on the Student Intranet.

All material copied or amended from any source (e.g. internet, books) must be referenced correctly according to the reference style you are using.

Your work will be submitted for electronic plagiarism checking. Any attempt to bypass our plagiarism detection systems will be treated as a severe Assessment Offence.

Coursework Submission Requirements
• For this coursework there is an interim submission of a Word due on 10/03/2016. This interim submission is optional, but will enable you to get feedback which should help you to get a better grade.
• An electronic copy of your work for this coursework must be fully uploaded by midnight on the Deadline Date of Thursday 21/04/2016 using the link on the coursework Teachmat page for COMP1649.
• For this coursework you must submit a single Acrobat PDF document.
In general, any text in the document must not be an image (ie must not be scanned) and would normally be generated from other documents (eg MS Office using “Save As .. PDF”). More details are on the IT Support pages . An exception to this is hand written mathematical notation, but when scanning do ensure the file size is not excessive.
• For this coursework you must also upload a single ZIP file containing supporting evidence.
• There are limits on the file size (current values are on TeachMat and the Student Intranet).
• Make sure that any files you upload are virus-free and not protected by a password or corrupted otherwise they will be treated as null submissions.
• Your work will be marked online and comments on your work and a provisional grade will be available from the Coursework page on Teachmat. A news item will be posted when the comments are available, and also when the grade is available in BannerWeb.
• You must NOT submit a paper copy of this coursework, or include the Banner header sheet.
• All courseworks must be submitted as above. Under no circumstances can they be accepted by academic staff
The University website has details of the current Coursework Regulations, including details of penalties for late submission, procedures for Extenuating Circumstances, and penalties for Assessment Offences. See http://www2.gre.ac.uk/current-students/regs
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• Detailed Specification

• Scenario
Budio (2014) Scaling User Interfaces: An Information-Processing Approach to Multi-Device Design states that “Designing for all screen sizes must consider the capacity of the human–device communication channel, which depends on users’ memory, device portability, and screen size.”
Your task is to design a high fidelity multimedia prototype that takes into consideration the current key issues for interaction designers including cognitive psychology, design principles, methodologies and evaluation techniques. The accompanying report should explain in detail the development process and critical evaluation of the final high fidelity prototype produced.
The high fidelity prototype will be a personalised game for potential students to your Institution to help them to explore areas of interest whilst developing their local knowledge and making them feel that your Institution’s location is ideal for their student lifestyle. The game is to run on tablets or mobiles and across platforms.

You need to:
1. Critically discuss the key issues in cognitive psychology and how these will feed into the development of your prototype.

2. Investigate current issues in tablet and mobile design and explain how the main results from your research feed into your final design.

3. Fully justify the design principals and methods used.

4. Create and evaluate a high level prototype, using software of your choice which allows your client to view sufficient scenarios to enable them to decide whether to fund the project further.
• Deliverables
o Report (3000-4000 words) uploaded as a pdf file.

o High fidelity prototype uploaded in a zip file.

• Grading Criteria
To gain a distinctive grade (70+)
o The report will
a) have a clear structure and coherent argument throughout, address all the required areas, clearly identifying the key issues and displaying critical analysis;
b) offer full support for all points made.
o The report to be well written throughout, and fully adequate to express ideas.
o The high fidelity prototype will be well constructed and linked exactly to the points made in the report.

To gain a grade between 60-69
o The report will
a) have a clear structure and coherent argument throughout, address all the required areas, clearly identifying the key issue and displaying critical analysis;
b) offer support for most of the points made.
o The report to be largely well written throughout, and adequate to express ideas.
o The high fidelity prototype will be well constructed and linked exactly to the points made in the report.

To gain a grade between 50-59
o The report will
a) show some attempt at a clear structure and critical analysis although the line of argument may not always be clear and coherent. All of the required areas are attempted.
b) offer some support for the points made.
o The report may not be well written, but will be adequate to express ideas.
o The high fidelity prototype will link to the majority of the points made in the report.

To gain a grade between 40-49
o The report will
a) be badly organised and the line of argument will be unclear and incoherent. There will be a significant amount of irrelevant material; most of the required areas will be attempted.
b) offer inadequate support for the points made.
o The report not be well written, language may be adequate to express some ideas.
o The high fidelity prototype will link to some of the points made in the report.

To fail
o The report will
a) show little or no shape or direction, be badly organised and the line of argument unclear and incoherent. Very few key issues will be identified and there will be a significant amount of irrelevant material. Only a couple of the required areas will be attempted.
b) offer little or no support for the points made.
o The report will not be well written, language will be inadequate to express ideas.
o The high fidelity prototype will either not be attempted or bear little resemblance to the points made in the report.
• Assessment Criteria
The relative weightings for the criteria are as follows:

Report
Logical structure 5%
Critical discussion of the key issues in cognitive psychology
in relation to the coursework scenario and evidence of how
this influences the way users will interact with the system. 20%
Investigation into the current issues in mobile design and
explanation of how the main results will feed into your
final design. 20%
Effective identification and use of established design
standards and guidelines plus relevant interaction design
methods including evaluation. 20%
A conclusion drawing together the key facts that would
provide evidence of ‘proof of concept’ to relevant parties. 10%

High-fidelity prototype
Links to the points used in the report 10%
Evidence of effective Interaction Design principles 15%

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